chai3d::cMultiMesh Class Reference

This class implements a 3D multi-mesh object. More...

#include <CMultiMesh.h>

Inheritance diagram for chai3d::cMultiMesh:

Public Member Functions

 cMultiMesh ()
 Constructor of cMultiMesh. More...
 
virtual ~cMultiMesh ()
 Destructor of cMultiMesh. More...
 
virtual void setEnabled (bool a_enabled, const bool a_affectChildren=false)
 This method enables or disables this object. When an object is disabled, both haptic and graphic rendering no longer occur. More...
 
virtual cMultiMeshcopy (const bool a_duplicateMaterialData=false, const bool a_duplicateTextureData=false, const bool a_duplicateMeshData=false, const bool a_buildCollisionDetector=true)
 This method creates a copy of itself. More...
 
virtual void setHapticEnabled (const bool a_hapticEnabled, const bool a_affectChildren=false)
 This method enables or disables haptic perception of this object, optionally propagating the change to children. More...
 
virtual void setStiffness (const double a_stiffness, const bool a_affectChildren=false)
 This method sets the haptic stiffness of the object, optionally recursively affecting children. More...
 
virtual void setFriction (double a_staticFriction, double a_dynamicFriction, const bool a_affectChildren=false)
 This method sets the static and dynamic friction properties (polygonal models only), optionally recursively affecting children. More...
 
virtual void setShowEnabled (const bool a_show, const bool a_affectChildren=false)
 This method enables or disables the graphic display of this object, optionally propagating the change to children. More...
 
virtual void setWireMode (const bool a_showWireMode, const bool a_affectChildren=true)
 This method returns whether wireframe rendering is enabled. More...
 
virtual void setUseCulling (const bool a_useCulling, const bool a_affectChildren=true)
 Enable or disabling face-culling, optionally propagating the operation to my children. More...
 
virtual void setUseTransparency (const bool a_useTransparency, const bool a_affectChildren=false)
 This method enables or disables transparency. More...
 
virtual void setTransparencyLevel (const float a_level, const bool a_applyToVertices=false, const bool a_applyToTextures=false, const bool a_affectChildren=false)
 This method sets the transparency level of the object. More...
 
virtual void setUseDisplayList (const bool a_useDisplayList, const bool a_affectChildren=false)
 This method enabled or disables the use of a display list for rendering, optionally propagating the operation to its children. More...
 
virtual void markForUpdate (const bool a_affectChildren=false)
 This method invalidates any existing display lists, optionally propagating the operation to its children. More...
 
virtual void setUseMaterial (const bool a_useMaterial, const bool a_affectChildren=true)
 This method enables or disables the use of material properties, optionally propagating the operation to its children. More...
 
virtual void setMaterial (cMaterialPtr a_material, const bool a_affectChildren=false)
 This method sets the material properties of this object, optionally propagating the operation to its children. More...
 
virtual void setMaterial (cMaterial &a_material, const bool a_affectChildren=false)
 This method setd the material properties of this object, optionally propagating the operation to its children. More...
 
virtual void backupMaterialColors (const bool a_affectChildren=false)
 This method creates a backup of the material colors of this object, optionally propagating the operation to its children. More...
 
virtual void restoreMaterialColors (const bool a_affectChildren=false)
 This method restores the material color properties of this object from a previous backup, optionally propagating the operation to its children. More...
 
virtual void setUseTexture (const bool a_useTexture, const bool a_affectChildren=true)
 This method enables or disables the use of texture-mapping, optionally propagating the operation to its children. More...
 
virtual void setTexture (cTexture1dPtr, const bool a_affectChildren=false)
 This method sets a texture to this object, optionally propagating the operation to its children. More...
 
virtual void setShaderProgram (cShaderProgramPtr a_shaderProgram, const bool a_affectChildren=false)
 Set shader program. More...
 
virtual void setShowBoundaryBox (const bool a_showBoundaryBox, const bool a_affectChildren=false)
 This method enables or disabled the graphic display of the boundary box for this object, optionally propagating the change to its children. More...
 
virtual void deleteCollisionDetector (const bool a_affectChildren=false)
 This method deletes any existing collision detector. More...
 
virtual bool computeCollisionDetection (const cVector3d &a_segmentPointA, const cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings)
 This method computes any collision between a segment and this object. More...
 
virtual void setShowCollisionDetector (const bool a_showCollisionDetector, const bool a_affectChildren=false)
 This method enables or disables the display of the collision detector, optionally propagating the change to its children. More...
 
virtual void setCollisionDetectorProperties (unsigned int a_displayDepth, cColorf &a_color, const bool a_affectChildren=false)
 This method sets the collision detector graphic display properties. More...
 
virtual void createBruteForceCollisionDetector ()
 Set up a brute force collision detector for this mesh and (optionally) for its children. More...
 
virtual void createAABBCollisionDetector (const double a_radius)
 Set up an AABB collision detector for this mesh. More...
 
virtual cVector3d computeInteractions (const cVector3d &a_toolPos, const cVector3d &a_toolVel, const unsigned int a_IDN, cInteractionRecorder &a_interactions)
 Computer haptic interaction. More...
 
cMeshnewMesh ()
 This method creates a new mesh primitive. More...
 
bool addMesh (cMesh *a_mesh)
 This method adds an existing mesh primitives to list of meshes. More...
 
bool removeMesh (cMesh *a_mesh)
 This method removes a mesh primitive from the list of meshes. More...
 
bool removeAllMesh ()
 This method removes all mesh primitives. More...
 
bool deleteMesh (cMesh *a_mesh)
 This method deletes a mesh primitive from the list of meshes. More...
 
bool deleteAllMeshes ()
 This method deletes all meshes. More...
 
int getNumMeshes ()
 This method retrieves the number of meshes that compose this multi-mesh object. More...
 
cMeshgetMesh (unsigned int a_index)
 This method returns a pointer to a mesh primitive by passing its index number. More...
 
void convertToSingleMesh (cMesh *a_mesh)
 This method converts this multimesh into a single mesh object. More...
 
bool getVertex (const unsigned int a_index, cMesh *&a_mesh, unsigned int &a_vertexIndex)
 This method returns the index number and mesh of a specific vertex that is part of this multi-mesh. More...
 
cVector3d getVertexPos (unsigned int a_index)
 This method returns the position data of specific vertex. More...
 
unsigned int getNumVertices () const
 This method returns the the number of stored vertices. More...
 
virtual void setUseVertexColors (const bool a_useColors, const bool a_affectChildren=true)
 This method enables or disables the use of per-vertex colors, optionally propagating the operation to its children. More...
 
void setVertexColor (const cColorf &a_color)
 This method sets the color of each vertex. More...
 
bool getTriangle (const unsigned int a_index, cMesh *&a_mesh, unsigned int &a_triangleIndex)
 This method returns the index number and mesh of a specific triangle that is part of this multi-mesh. More...
 
unsigned int getNumTriangles () const
 This method returns the the number of stored triangles. More...
 
void clear ()
 This method clears all triangles and vertices of multi-mesh. More...
 
void setShowTriangles (const bool a_showTriangles)
 This method enables or disables the rendering of triangles. More...
 
void computeAllEdges (double a_angleThresholdDeg=40.0)
 This method creates a list of edges by providing a threshold angle in degrees. More...
 
void clearAllEdges ()
 This method clears all edges. More...
 
void setShowEdges (const bool a_showEdges)
 This method enables or disables the rendering of edges. More...
 
void setEdgeProperties (const double a_width, const cColorf &a_color)
 This method sets the graphic properties for edge-rendering. More...
 
void setEdgeLineWidth (const double a_width)
 This method sets the line width of all edges. More...
 
void setShowNormals (const bool &a_showNormals)
 This method enables or disables the rendering of vertex normals. More...
 
void setNormalsProperties (const double a_length, const cColorf &a_color)
 This method sets the graphic properties for normal-rendering. More...
 
void setNormalsLength (const double a_length)
 This method set the length of normals for display purposes. More...
 
void computeAllNormals ()
 This method computes all triangle normals. More...
 
void reverseAllNormals ()
 This method reverses all normals on this model. More...
 
void computeBTN ()
 This method computes the normal matrix vectors for all triangles. More...
 
void setShowTangents (const bool a_showTangents)
 This method enables or disables the rendering of tangents and bi-tangents. More...
 
virtual bool loadFromFile (std::string a_filename)
 This method loads a 3D object from a file. More...
 
virtual bool saveToFile (std::string a_filename)
 This method saves 3D object to a file. More...
 
virtual void scale (const double &a_scaleFactor, const bool a_affectChildren=true)
 This method scales this object by a_scaleFactor (uniform scale). More...
 
void scaleXYZ (const double a_scaleX, const double a_scaleY, const double a_scaleZ)
 This method scales this object by using different factors along X,Y and Z axes. More...
 
- Public Member Functions inherited from chai3d::cGenericObject
 cGenericObject ()
 Constructor of cGenericObject. More...
 
virtual ~cGenericObject ()
 Destructor of cGenericObject. More...
 
bool getEnabled () const
 This method returns true if the object is enabled, false otherwise. More...
 
virtual void setLocalPos (const cVector3d &a_localPos)
 This method sets the local position of this object. More...
 
void setLocalPos (const double a_x=0.0, const double a_y=0.0, const double a_z=0.0)
 This method sets the local position of this object. More...
 
cVector3d getLocalPos () const
 This method returns the local position of this object. More...
 
cVector3d getGlobalPos () const
 This method returns the global position of this object. More...
 
virtual void setLocalRot (const cMatrix3d &a_localRot)
 This method sets the local rotation matrix for this object. More...
 
cMatrix3d getLocalRot () const
 This method returns the local rotation matrix of this object. More...
 
cMatrix3d getGlobalRot () const
 This method returns the global rotation matrix of this object. More...
 
void setLocalTransform (const cTransform &a_transform)
 This method returns the local position and rotation matrix by passing a transformation matrix. More...
 
cTransform getLocalTransform ()
 This method returns the local position and rotation matrix in a transformation matrix. More...
 
cTransform getGlobalTransform ()
 This method returns the global position and rotation matrix in a transformation matrix. More...
 
void translate (const cVector3d &a_translation)
 This method translates this object by a specified offset. More...
 
void translate (const double a_x, const double a_y, const double a_z=0.0)
 This method translates this object by a specified offset. More...
 
void rotateAboutLocalAxisRad (const cVector3d &a_axis, const double a_angleRad)
 This method rotates this object around a local axis. Angle magnitude is defined in radians. More...
 
void rotateAboutLocalAxisDeg (const cVector3d &a_axis, const double a_angleDeg)
 This method rotates this object around a local axis. Angle magnitude is defined in degrees. More...
 
void rotateAboutLocalAxisRad (const double a_axisX, const double a_axisY, const double a_axisZ, const double a_angleRad)
 This method rotates this object around a local axis. Angle magnitude is defined in radians. More...
 
void rotateAboutLocalAxisDeg (const double a_axisX, const double a_axisY, const double a_axisZ, const double a_angleDeg)
 This method rotates this object around a local axis. Angle magnitude is defined in degrees. More...
 
void rotateAboutGlobalAxisRad (const cVector3d &a_axis, const double a_angleRad)
 This method rotates this object around a global axis. Angle magnitude is defined in radians. More...
 
void rotateAboutGlobalAxisDeg (const cVector3d &a_axis, const double a_angleDeg)
 This method rotates this object around a global axis. Angle magnitude is defined in degrees. More...
 
void rotateAboutGlobalAxisRad (const double a_axisX, const double a_axisY, const double a_axisZ, const double a_angleRad)
 This method rotate this object around a local axis. Angle magnitude is defined in radians. More...
 
void rotateAboutGlobalAxisDeg (const double a_axisX, const double a_axisY, const double a_axisZ, const double a_angleDeg)
 This method rotates this object around a local axis. Angle magnitude is defined in degrees. More...
 
void rotateExtrinsicEulerAnglesRad (const double &a_angleRad1, const double &a_angleRad2, const double &a_angleRad3, const cEulerOrder a_eulerOrder)
 This method rotates this object using fixed Euler representation. Angles are defined in radians. More...
 
void rotateExtrinsicEulerAnglesDeg (const double &a_angleDeg1, const double &a_angleDeg2, const double &a_angleDeg3, const cEulerOrder a_eulerOrder)
 This method rotates this object using fixed Euler representation. Angles are defined in radians. More...
 
void rotateIntrinsicEulerAnglesRad (const double &a_angleRad1, const double &a_angleRad2, const double &a_angleRad3, const cEulerOrder a_eulerOrder)
 This method rotates this object using co-moving Euler representation. Angles are defined in radians. More...
 
void rotateIntrinsicEulerAnglesDeg (const double &a_angleDeg1, const double &a_angleDeg2, const double &a_angleDeg3, const cEulerOrder a_eulerOrder)
 This method rotates this object using co-moving Euler representation. Angles are defined in radians. More...
 
virtual void computeGlobalPositions (const bool a_frameOnly=true, const cVector3d &a_globalPos=cVector3d(0.0, 0.0, 0.0), const cMatrix3d &a_globalRot=cIdentity3d())
 This method computes the global position and rotation of this object and its children. More...
 
void computeGlobalPositionsFromRoot (const bool a_frameOnly=true)
 This method computes the global position and rotation of current object only. More...
 
bool addEffect (cGenericEffect *a_effect)
 This method adds a haptic effect to this object. More...
 
bool removeEffect (cGenericEffect *a_effect)
 This method removes a haptic effect from this object. More...
 
void deleteAllEffects ()
 This method removes all haptic effects. More...
 
bool createEffectMagnetic ()
 This method creates a magnetic haptic effect. More...
 
bool deleteEffectMagnetic ()
 This method deletes any current magnetic haptic effect. More...
 
bool createEffectStickSlip ()
 This method creates a stick-and-slip haptic effect. More...
 
bool deleteEffectStickSlip ()
 This method delete any current stick-and-slip haptic effect. More...
 
bool createEffectSurface ()
 This method creates a surface haptic effect. More...
 
bool deleteEffectSurface ()
 This method deletes any current surface haptic effect. More...
 
bool createEffectVibration ()
 This method creates a vibration haptic effect. More...
 
bool deleteEffectVibration ()
 This method deletes any current vibration haptic effect. More...
 
bool createEffectViscosity ()
 This method creates a viscous haptic effect. More...
 
bool deleteEffectViscosity ()
 This method deletes any current viscous haptic effect. More...
 
bool getHapticEnabled () const
 This method returns the haptic status of object (true means it can be felt when visible). More...
 
bool getShowEnabled () const
 This method returns the display status of object (true means it's visible). More...
 
bool getWireMode () const
 This method returns whether wireframe rendering is enabled. More...
 
bool getUseCulling () const
 This method returns true if face-culling is enabled, false otherwise. More...
 
bool getUseTransparency () const
 This method returns true if transparency is enabled, false otherwise. More...
 
bool getUseDisplayList () const
 This method returns true if a display list is activated, false otherwise. More...
 
bool getUseVertexColors () const
 This method returns true is per-vertex color properties are enabled, false otherwise. More...
 
bool getUseMaterial () const
 This method returns true is material properties are enabled, false otherwise. More...
 
bool getUseTexture () const
 This method returns true if texture-mapping is enabled, false otherwise. More...
 
virtual cShaderProgramPtr getShaderProgram ()
 This method returns a pointer to the current shader program. More...
 
bool getShowBoundaryBox () const
 This method returns true if the boundary box is being displayed, false otherwise. More...
 
cVector3d getBoundaryMin () const
 This method returns the minimum point of this object's boundary box. More...
 
cVector3d getBoundaryMax () const
 This method returns the maximum point of this object's boundary box. More...
 
cVector3d getBoundaryCenter () const
 This method computes and returns the center of this object's boundary box. More...
 
bool getBoundaryBoxEmpty ()
 This method returns true, if the boundary box is empty, otherwise false. More...
 
virtual void computeBoundaryBox (const bool a_includeChildren=true)
 This method computes this object's boundary box, optionally forcing it to bound child objects. More...
 
virtual void setShowFrame (const bool a_showFrame, const bool a_affectChildren=false)
 This method enables or disables the graphic display of the reference frame arrows for this object, optionally propagating the change to its children. More...
 
bool getShowFrame (void) const
 This method returns true if the display of the reference frame is enabled, false otherwise. More...
 
virtual void setFrameSize (const double a_size=1.0, const bool a_affectChildren=false)
 This method sets the size of the rendered reference frame, optionally propagating the change to its children. More...
 
double getFrameSize () const
 This method returns the size of the graphical reference frame. More...
 
void setCollisionDetector (cGenericCollision *a_collisionDetector)
 This method sets a collision detector to this current object. More...
 
cGenericCollisiongetCollisionDetector () const
 This method returns a pointer to this object's current collision detector. More...
 
bool getShowCollisionDetector ()
 This method returns true if the collision detector is being displayed graphically, false otherwise. More...
 
void setParent (cGenericObject *a_parent)
 This method sets the parent of this object. More...
 
cGenericObjectgetParent () const
 This method returns the parent of this object. More...
 
void setOwner (cGenericObject *a_owner)
 This method sets a link to an object that owns this object. This could be a super parent for instance. More...
 
cGenericObjectgetOwner ()
 This method returns the owner of this object. More...
 
cGenericObjectgetChild (const unsigned int a_index) const
 This method returns a selected child from the list of children. More...
 
bool addChild (cGenericObject *a_object)
 This method add an object to the list of children. More...
 
bool removeChild (cGenericObject *a_object)
 This method removes an object from the list of children, without deleting it. More...
 
bool removeFromGraph ()
 This method removes this object from its parent's list of children. More...
 
bool deleteChild (cGenericObject *a_object)
 This method removes an object from its list of children and deletes it. More...
 
void clearAllChildren ()
 This method clears all objects from its list of children, without deleting them. More...
 
void deleteAllChildren ()
 This method clears and delete all objects from its list of children. More...
 
unsigned int getNumChildren ()
 This method returns the number of children from its list of children. More...
 
unsigned int getNumDescendants (bool a_includeCurrentObject=false)
 This method returns the total number of descendants, optionally including this object. More...
 
void setGhostEnabled (bool a_ghostEnabled)
 This method enables or disables this object to be a ghost node. More...
 
bool getGhostEnabled ()
 This method returns truee if this object is a ghost node. More...
 
virtual void renderSceneGraph (cRenderOptions &a_options)
 This method renders the entire scene graph, starting from this object. More...
 
virtual void adjustCollisionSegment (cVector3d &a_segmentPointA, cVector3d &a_segmentPointAadjusted)
 This method adjusts the collision segment to handle objects in motion. More...
 
- Public Member Functions inherited from chai3d::cGenericType
 cGenericType ()
 Constructor of cGenericType. More...
 
virtual ~cGenericType ()
 Destructor of cGenericType. More...
 

Public Attributes

std::vector< cMesh * > * m_meshes
 Array of meshes. More...
 
- Public Attributes inherited from chai3d::cGenericObject
std::string m_name
 Name of current object (filename). More...
 
cMaterialPtr m_material
 Material property. More...
 
cTexture1dPtr m_texture
 Texture property. More...
 
cNormalMapPtr m_normalMap
 Normal map property. More...
 
int m_userTag
 An arbitrary tag, not used by CHAI3D. More...
 
void * m_userData
 An arbitrary data pointer, not used by CHAI3D. More...
 
std::string m_userName
 Name of current object, not used by CHAI3D. More...
 
cGenericObjectm_userExternalObject
 A link to an external cGenericObject object, not used by CHAI3D. More...
 
cVector3d m_interactionPoint
 Projection of the most recent haptic point (tool) onto the surface of the virtual object. More...
 
cVector3d m_interactionNormal
 Surface normal at the current interaction point. More...
 
bool m_interactionInside
 Was the last tool (haptic point) located inside the object? More...
 

Protected Member Functions

virtual void render (cRenderOptions &a_options)
 This method renders this object graphically using OpenGL. More...
 
virtual void updateGlobalPositions (const bool a_frameOnly)
 This method update the global position information about this object. More...
 
virtual void updateBoundaryBox ()
 This method updates the boundary box of this object. More...
 
void copyMultiMeshProperties (cMultiMesh *a_obj, const bool a_duplicateMaterialData, const bool a_duplicateTextureData, const bool a_duplicateMeshData, const bool a_buildCollisionDetector)
 This method copies all properties of this multi-mesh object to another. More...
 
- Protected Member Functions inherited from chai3d::cGenericObject
virtual void scaleObject (const double &a_scaleFactor)
 This method scales the size of this object with given scale factor. More...
 
virtual void computeLocalInteraction (const cVector3d &a_toolPos, const cVector3d &a_toolVel, const unsigned int a_IDN)
 This method updates the geometric relationship between the tool and the current object. More...
 
virtual cVector3d computeOtherInteractions (const cVector3d &a_toolPos, const cVector3d &a_toolVel, const unsigned int a_IDN, cInteractionRecorder &a_interactions)
 This method computes any additional interactions between the object and the tools. More...
 
virtual bool computeOtherCollisionDetection (cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings)
 This method computes any additional collisions other than the ones computed by the default collision detector. More...
 
void copyGenericObjectProperties (cGenericObject *a_objDest, const bool a_duplicateMaterialData, const bool a_duplicateTextureData, const bool a_duplicateMeshData, const bool a_buildCollisionDetector)
 This method copies all properties of the current generic object to another. More...
 

Additional Inherited Members

- Static Public Attributes inherited from chai3d::cGenericObject
static cColorf s_boundaryBoxColor
 Color of the boundary box. More...
 
- Protected Attributes inherited from chai3d::cGenericObject
cGenericObjectm_parent
 Parent object. More...
 
cGenericObjectm_owner
 
std::vector< cGenericObject * > m_children
 List of children. More...
 
cVector3d m_localPos
 The position of this object in my parent's reference frame. More...
 
cVector3d m_globalPos
 The position of this object in the world's reference frame. More...
 
cMatrix3d m_localRot
 The rotation matrix that rotates my reference frame into my parent's reference frame. More...
 
cMatrix3d m_globalRot
 The rotation matrix that rotates my reference frame into the world's reference frame. More...
 
cVector3d m_prevGlobalPos
 Previous position since last haptic computation. More...
 
cMatrix3d m_prevGlobalRot
 Previous rotation since last haptic computation. More...
 
cVector3d m_boundaryBoxMin
 Minimum position of boundary box. More...
 
cVector3d m_boundaryBoxMax
 Maximum position of boundary box. More...
 
bool m_boundaryBoxEmpty
 If true, then the boundary box does not include any object. More...
 
double m_frameSize
 Size of graphical representation of frame (X-Y-Z). More...
 
double m_frameThicknessScale
 Pen thickness of graphical representation of frame (X-Y-Z). More...
 
bool m_enabled
 If true, the object may be rendered graphically and haptically. More...
 
bool m_showEnabled
 If true, this object is rendered. More...
 
bool m_hapticEnabled
 If true, this object can be felt. More...
 
bool m_ghostEnabled
 If true, object is enabled as ghost. More...
 
bool m_showFrame
 If true, this object's reference frame is rendered as a set of arrows. More...
 
bool m_showBoundaryBox
 If true, this object's boundary box is displayed as a set of lines. More...
 
bool m_showCollisionDetector
 If true, the collision detector is displayed (if available) at this node. More...
 
bool m_useTextureMapping
 Should texture mapping be used? More...
 
bool m_useMaterialProperty
 Should material properties be used? More...
 
bool m_useVertexColors
 Should per-vertex colors be used? More...
 
bool m_useDisplayList
 Should we use a display list to render this mesh? More...
 
cDisplayList m_displayList
 Basic display list for current object. More...
 
int m_triangleMode
 The polygon rendering mode (GL_FILL or GL_LINE). More...
 
bool m_useTransparency
 
bool m_cullingEnabled
 
cShaderProgramPtr m_shaderProgram
 Shader program. More...
 
cTransform m_frameGL
 OpenGL matrix describing my position and orientation transformation. More...
 
cGenericCollisionm_collisionDetector
 The collision detector used to test for contact with this object. More...
 
std::vector< cGenericEffect * > m_effects
 List of haptic effects programmed for this object. More...
 
- Static Protected Attributes inherited from chai3d::cGenericObject
static cMaterialPtr s_defaultMaterial = nullptr
 Default material property. More...
 

Detailed Description

This class implements a collection of cMesh objects. Each cMesh object includes one material and texture properties with a set of vertices and triangles. cMultiMesh allows the user to build more complicated polygonal objects composed of sets of triangles that share digfferent materials.

Constructor & Destructor Documentation

chai3d::cMultiMesh::cMultiMesh ( )

Constructor of cMultiMesh.

chai3d::cMultiMesh::~cMultiMesh ( )
virtual

Destructor of cMultiMesh.

Member Function Documentation

void chai3d::cMultiMesh::setEnabled ( bool  a_enabled,
const bool  a_affectChildren = false 
)
virtual

This method enables or disables this object.
When an object is disabled, haptic and graphic rendering are no longer performed through the scenegraph and the object is simply ignored. Other operations however will still be active.
Enabling or disabling an object will not affect child objects, unless explicitly specified.

Parameters
a_enabledIf true then object is enabled, false otherwise.
a_affectChildrenIf true, then children are updated too.

Reimplemented from chai3d::cGenericObject.

cMultiMesh * chai3d::cMultiMesh::copy ( const bool  a_duplicateMaterialData = false,
const bool  a_duplicateTextureData = false,
const bool  a_duplicateMeshData = false,
const bool  a_buildCollisionDetector = true 
)
virtual

This method creates a copy of itself.

Parameters
a_duplicateMaterialDataIf true, material (if available) is duplicated, otherwise it is shared.
a_duplicateTextureDataIf true, texture data (if available) is duplicated, otherwise it is shared.
a_duplicateMeshDataIf true, mesh data (if available) is duplicated, otherwise it is shared.
a_buildCollisionDetectorIf true, collision detector (if available) is duplicated, otherwise it is shared.
Returns
Pointer to new object.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setHapticEnabled ( const bool  a_hapticEnabled,
const bool  a_affectChildren = false 
)
virtual

This method enables or disables the object to be felt haptically.
If argument a_affectChildren is set to true then all children are updated with the new value.

Parameters
a_hapticEnabledIf true then the object can be touched when visible.
a_affectChildrenIf true then all children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setStiffness ( const double  a_stiffness,
const bool  a_affectChildren = false 
)
virtual

This method sets the haptic stiffness for this object, optionally recursively affecting children.

Parameters
a_stiffnessThe stiffness to apply to this object.
a_affectChildrenIf true, then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setFriction ( double  a_staticFriction,
double  a_dynamicFriction,
const bool  a_affectChildren = false 
)
virtual

This method sets the static and dynamic friction properties for this object, optionally recursively affecting children.

Parameters
a_staticFrictionThe static friction to apply to this object.
a_dynamicFrictionThe dynamic friction to apply to this object.
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setShowEnabled ( const bool  a_show,
const bool  a_affectChildren = false 
)
virtual

This method graphically shows or hides this object, optionally recursively affecting children.

Parameters
a_showIf true then object is visible.
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setWireMode ( const bool  a_showWireMode,
const bool  a_affectChildren = true 
)
virtual

This method enables or disables wireframe rendering, optionally propagating the operation to children.

Parameters
a_showWireModeIf true then wireframe mode is used.
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setUseCulling ( const bool  a_useCulling,
const bool  a_affectChildren = true 
)
virtual

This method enables or disables back face culling.
Rendering in OpenGL is much faster with culling enabled.

Parameters
a_useCullingIf true then back faces are culled.
a_affectChildrenIf true then then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setUseTransparency ( const bool  a_useTransparency,
const bool  a_affectChildren = false 
)
virtual

This method specifies whether transparency is enabled. If transparency is enabled then make sure that multi-pass rendering is enabled too. For more information, see class cCamera.

Parameters
a_useTransparencyIf true then transparency is enabled.
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setTransparencyLevel ( const float  a_level,
const bool  a_applyToVertices = false,
const bool  a_applyToTextures = false,
const bool  a_affectChildren = false 
)
virtual

This method sets the alpha value to all components of the object, optionally propagating the operation to children.
Using the 'apply to textures' option causes the actual texture alpha values to be over-written in my texture, if it exists.

Parameters
a_levelLevel of transparency ranging from 0.0 to 1.0.
a_applyToVerticesIf true, then apply changes to vertex colors.
a_applyToTexturesIf true, then apply changes to texture.
a_affectChildrenIf true, then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setUseDisplayList ( const bool  a_useDisplayList,
const bool  a_affectChildren = false 
)
virtual

This method enables the use of display lists for mesh rendering. Display lists significantly speed up rendering for large meshes, but it means that any changes that are made on the object (e.g changing vertex positions) will not take effect until you invalidate the existing display list by calling markForUpdate().

Parameters
a_useDisplayListIf true then a display list is created (cMesh).
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::markForUpdate ( const bool  a_affectChildren = false)
virtual

This method invalidates any existing display lists. You should call this on if you're using display lists and you modify mesh options, vertex positions, etc.

Parameters
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setUseMaterial ( const bool  a_useMaterial,
const bool  a_affectChildren = true 
)
virtual

This method enables or disables the use of material properties.

Parameters
a_useMaterialIf true then material properties are used for rendering.
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setMaterial ( cMaterialPtr  a_material,
const bool  a_affectChildren = false 
)
virtual

This method copies all material properties defined in a_material to the material structure of this object.
Note that this does not affect whether material rendering is enabled; it sets the material that will be rendered if material rendering is enabled. Call method setUseMaterial() to enable or disable material rendering.

Parameters
a_materialThe material to apply to this object.
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setMaterial ( cMaterial a_material,
const bool  a_affectChildren = false 
)
virtual

This method copies all material properties defined in a_material to the material structure of this object.
Note that this does not affect whether material rendering is enabled; it sets the material that will be rendered if material rendering is enabled. Call method setUseMaterial() to enable or disable material rendering.

Parameters
a_materialThe material to apply to this object
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::backupMaterialColors ( const bool  a_affectChildren = false)
virtual

This method creates a backup of the material color properties of this object, optionally recursively affecting children.

Parameters
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::restoreMaterialColors ( const bool  a_affectChildren = false)
virtual

This method restores material color properties for this object, optionally recursively affecting children.

Parameters
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setUseTexture ( const bool  a_useTexture,
const bool  a_affectChildren = true 
)
virtual

This method enables or disables texture-mapping, optionally recursively affecting children.

Parameters
a_useTextureIf true then texture mapping is used.
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setTexture ( cTexture1dPtr  a_texture,
const bool  a_affectChildren = false 
)
virtual

This method sets the current texture for this mesh, optionally recursively affecting children.
Note that this does not affect whether texturing is enabled; it sets the texture that will be rendered if texturing is enabled. Call method setUseTexture() to enable or disable texturing.

Parameters
a_textureThe texture to apply to this object.
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setShaderProgram ( cShaderProgramPtr  a_shaderProgram,
const bool  a_affectChildren = false 
)
virtual

This method assigns a shader program to this object.
If a_affectChildren is set to true then all children are assigned with the shader program.

Parameters
a_shaderProgramShader program to be assigned to object.
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setShowBoundaryBox ( const bool  a_showBoundaryBox,
const bool  a_affectChildren = false 
)
virtual

This method enables or disables the graphic representation of the boundary box of this object.
If a_affectChildren is set to true then all children are updated with the new value.

Parameters
a_showBoundaryBoxIf true boundary box is displayed.
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::deleteCollisionDetector ( const bool  a_affectChildren = false)
virtual

This method deletes any existing collision detector and sets the current collision detector to null.
It's fine for an object to have a null collision detector (that's the default for a new object, in fact), it just means that no collisions will be found.

Parameters
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

bool chai3d::cMultiMesh::computeCollisionDetection ( const cVector3d a_segmentPointA,
const cVector3d a_segmentPointB,
cCollisionRecorder a_recorder,
cCollisionSettings a_settings 
)
virtual

This method determines whether a given segment intersects this object or any of its descendants.
The segment is described by a start point a_segmentPointA and end point a_segmentPointB.
All detected collisions are reported in the collision recorder passed by argument a_recorder.
Specifications about the type of collisions reported are specified by argument a_settings.

Parameters
a_segmentPointAStart point of segment.
a_segmentPointBEnd point of segment.
a_recorderRecorder which stores all collision events.
a_settingsCollision settings information.
Returns
true if one or more collisions have occurred, false otherwise.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setShowCollisionDetector ( const bool  a_showCollisionDetector,
const bool  a_affectChildren = false 
)
virtual

This method enables or disables graphic representation of the collision detector at this node.
If argument a_affectChildren is set to true then all children are updated with the new value.

Parameters
a_showCollisionDetectorIf true then display collision detector graphically.
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setCollisionDetectorProperties ( unsigned int  a_displayDepth,
cColorf a_color,
const bool  a_affectChildren = false 
)
virtual

This method sets the rendering properties of the the graphic representation of the collision detector.
If argument a_affectChildren is set to true then all children are updated with the new values.

Parameters
a_colorColor used to render collision detector.
a_displayDepthIndicated which depth of collision tree needs to be displayed (see cGenericCollision).
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::createBruteForceCollisionDetector ( )
virtual

This method builds a brute Force collision detector for this mesh.

void chai3d::cMultiMesh::createAABBCollisionDetector ( const double  a_radius)
virtual

This method builds an AABB collision detector for this mesh.

Parameters
a_radiusBounding radius.
cVector3d chai3d::cMultiMesh::computeInteractions ( const cVector3d a_toolPos,
const cVector3d a_toolVel,
const unsigned int  a_IDN,
cInteractionRecorder a_interactions 
)
virtual

This method descends through child objects to compute interactions for all cGenericEffect classes defined for each object.

Parameters
a_toolPosCurrent position of tool.
a_toolVelCurrent position of tool.
a_IDNIdentification number of the force algorithm.
a_interactionsList of recorded interactions.
Returns
Resulting interaction force.

Reimplemented from chai3d::cGenericObject.

cMesh * chai3d::cMultiMesh::newMesh ( )

This method creates a new mesh and adds it to the list of meshes.

Returns
Pointer to new mesh object.
bool chai3d::cMultiMesh::addMesh ( cMesh a_mesh)

This method adds an existing mesh primitives to list of meshes

Returns
true if the operation succeeds, false otherwise.
bool chai3d::cMultiMesh::removeMesh ( cMesh a_mesh)

This method removes a mesh primitive from the list of meshes.

Parameters
a_meshMesh to remove.
Returns
true if the operation succeeds, false otherwise.
bool chai3d::cMultiMesh::removeAllMesh ( )

This method removes all mesh primitives.

Returns
true if the operation succeeds, false otherwise.
bool chai3d::cMultiMesh::deleteMesh ( cMesh a_mesh)

This method deletes a mesh primitive from the list of meshes.

Parameters
a_meshMesh to delete.
Returns
true if the operation succeeds, false otherwise.
bool chai3d::cMultiMesh::deleteAllMeshes ( )

This method deletes all meshes.

Returns
true if the operation succeeds, false otherwise.
int chai3d::cMultiMesh::getNumMeshes ( )

This method retrieves the number of meshes that compose this multi-mesh object.

Returns
Number of meshes contained in this object.
cMesh * chai3d::cMultiMesh::getMesh ( unsigned int  a_index)

This method returns a pointer to a mesh primitive by passing its index number.

Parameters
a_indexIndex number of mesh.
Returns
Pointer to selected mesh.
void chai3d::cMultiMesh::convertToSingleMesh ( cMesh a_mesh)

This method converts this multimesh into a single mesh object. Material and texture properties are not copied.

bool chai3d::cMultiMesh::getVertex ( const unsigned int  a_index,
cMesh *&  a_mesh,
unsigned int &  a_vertexIndex 
)

This method returns the index number and mesh of a specific vertex that is part of this multi-mesh.

Parameters
a_indexIndex number of the requested vertex.
a_meshPointer to the mesh containing the selected vertex.
a_vertexIndexIndex number of the specified vertex inside the mesh vertex array.
cVector3d chai3d::cMultiMesh::getVertexPos ( unsigned int  a_index)

This method returns the position data of specific vertex.

Parameters
a_indexIndex of the requested vertex.
Returns
Local position value at vertex.
unsigned int chai3d::cMultiMesh::getNumVertices ( ) const

This method returns the the number of stored vertices.

Returns
Number of vertices.
void chai3d::cMultiMesh::setUseVertexColors ( const bool  a_useColors,
const bool  a_affectChildren = true 
)
virtual

This method enables or disables the use of per-vertex color information of when rendering the mesh.

Parameters
a_useColorsIf true then then vertex color information is applied.
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::setVertexColor ( const cColorf a_color)

This method sets the color of each vertex.

Parameters
a_colorNew color to be applied to each vertex.
bool chai3d::cMultiMesh::getTriangle ( const unsigned int  a_index,
cMesh *&  a_mesh,
unsigned int &  a_triangleIndex 
)

This method returns the index number and mesh of a specific triangle that is part of this multi-mesh.

Parameters
a_indexIndex number of the requested triangle.
a_meshPointer to the mesh containing the selected triangle.
a_triangleIndexIndex number of the specified triangle inside the mesh triangle array.
unsigned int chai3d::cMultiMesh::getNumTriangles ( ) const

This method returns the the number of stored triangles.

Returns
Number of triangles.
void chai3d::cMultiMesh::clear ( )

This method clears all triangles and vertices of multi-mesh.

void chai3d::cMultiMesh::setShowTriangles ( const bool  a_showTriangles)

This method enables or disables the rendering of triangles.

Parameters
a_showTrianglesIf true then triangles are rendered, false otherwise.
void chai3d::cMultiMesh::computeAllEdges ( double  a_angleThresholdDeg = 40.0)

This method creates a list of edges by providing a threshold angle in degrees. All triangles for which the angle between their respective surface normals are greater than the select angle threshold are added to the list of edges.

Parameters
a_angleThresholdDegThreshold angle in degrees.
void chai3d::cMultiMesh::clearAllEdges ( )

This method clears all edges.

void chai3d::cMultiMesh::setShowEdges ( const bool  a_showEdges)

This method enables or disables the rendering of edges.

Parameters
a_showEdgesIf true then edges are rendered, false otherwise.
void chai3d::cMultiMesh::setEdgeProperties ( const double  a_width,
const cColorf a_color 
)

This method sets the graphic properties for edge-rendering. Options passed by argument include the width of the edges and their color.

Parameters
a_widthWidth of edge lines.
a_colorColor of edge lines.
void chai3d::cMultiMesh::setEdgeLineWidth ( const double  a_width)

This method sets the line width of all edges.

Parameters
a_widthWidth of edge lines.
void chai3d::cMultiMesh::setShowNormals ( const bool &  a_showNormals)

This method enables or disables the rendering of vertex normals.

Parameters
a_showNormalsIf true then normal vectors are rendered graphically, false otherwise.
void chai3d::cMultiMesh::setNormalsProperties ( const double  a_length,
const cColorf a_color 
)

This method defines the way normals are graphically rendered.

Parameters
a_lengthLength of normals.
a_colorColor of normals.
void chai3d::cMultiMesh::setNormalsLength ( const double  a_length)

This method set the length of normals for display purposes.

Parameters
a_lengthLength of normals.
void chai3d::cMultiMesh::computeAllNormals ( )

This method computes all triangle normals.

void chai3d::cMultiMesh::reverseAllNormals ( )

This method reverses the normal for every vertex on this model. Useful for models that started with inverted faces and thus gave inward-pointing normals.

void chai3d::cMultiMesh::computeBTN ( )

This method computes the normal matrix vectors for all triangles.

void chai3d::cMultiMesh::setShowTangents ( const bool  a_showTangents)

This method enables or disables the rendering of tangents and bi-tangents.

Parameters
a_showTangentsDisplay mode.
bool chai3d::cMultiMesh::loadFromFile ( std::string  a_filename)
virtual

This method loads a 3D mesh file.
CHAI3D currently supports .obj, .3ds, and .stl files.

Parameters
a_filenameFilename of 3D model.
Returns
true if the operation succeeds, false otherwise.
bool chai3d::cMultiMesh::saveToFile ( std::string  a_filename)
virtual

This method saves a mesh object to file.
CHAI3D currently supports .obj, .3ds, and .stl files.

Parameters
a_filenameFilename of 3D model.
Returns
true if the operation succeeds, false otherwise.
void chai3d::cMultiMesh::scale ( const double &  a_scaleFactor,
const bool  a_affectChildren = true 
)
virtual

This method performs a uniform scale on the object, optionally including children.

Parameters
a_scaleFactorScale factor.
a_affectChildrenIf true then children are updated too.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::scaleXYZ ( const double  a_scaleX,
const double  a_scaleY,
const double  a_scaleZ 
)

This method scales this mesh by using different scale factors along X, Y, and Z axes.

Parameters
a_scaleXScale factor along X axis.
a_scaleYScale factor along Y axis.
a_scaleZScale factor along Z axis.
void chai3d::cMultiMesh::render ( cRenderOptions a_options)
protectedvirtual

This message renders this multi-mesh using OpenGL.

Parameters
a_optionsRendering options.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::updateGlobalPositions ( const bool  a_frameOnly)
protectedvirtual

This method computes the global position of all vertices.

Parameters
a_frameOnlyIf false, then the global position of all vertices is computed.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::updateBoundaryBox ( )
protectedvirtual

This method compute the axis-aligned boundary box that encloses all triangles in this mesh.

Reimplemented from chai3d::cGenericObject.

void chai3d::cMultiMesh::copyMultiMeshProperties ( cMultiMesh a_obj,
const bool  a_duplicateMaterialData,
const bool  a_duplicateTextureData,
const bool  a_duplicateMeshData,
const bool  a_buildCollisionDetector 
)
protected

This method copies all properties of this multi-mesh to another.

Parameters
a_objDestination object where properties are copied to.
a_duplicateMaterialDataIf true, material (if available) is duplicated, otherwise it is shared.
a_duplicateTextureDataIf true, texture data (if available) is duplicated, otherwise it is shared.
a_duplicateMeshDataIf true, mesh data (if available) is duplicated, otherwise it is shared.
a_buildCollisionDetectorIf true, collision detector (if available) is duplicated, otherwise it is shared.

Member Data Documentation

std::vector<cMesh*>* chai3d::cMultiMesh::m_meshes

The documentation for this class was generated from the following files: