unanswered Using Oculus and Render to Texture feature

18 Feb 2018 11:20 #1


I'm currently trying to use Oculus Rift and also want to create a mirror like object inside the environment. For that purpose I have created new Camera object and initialized the FrameBuffer with that Camera. Afterwards, I have assigned the imagebuffer component of FrameBuffer to a mesh. However, I'm not able to view any output from camera that is rendered to a Texture.

Here is the part of code that where I'm trying to achieve the desired functionality:

camera = new cCamera(world);
camera->setClippingPlanes(0.001, 10.0);
frameBuffer = cFrameBuffer::create();
mirror = new cMesh();
mirror ->setTexture(frameBuffer->m_imageBuffer);
mirror ->setUseTexture(true);

Kindly, Help me in this regard. Thanks in advance.

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