CGenericForceAlgorithm.h
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1 //==============================================================================
2 /*
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38  \author <http://www.chai3d.org>
39  \author Francois Conti
40  \version 3.2.0 $Rev: 1869 $
41 */
42 //==============================================================================
43 
44 //------------------------------------------------------------------------------
45 #ifndef CGenericForceAlgorithmH
46 #define CGenericForceAlgorithmH
47 //------------------------------------------------------------------------------
48 #include "math/CVector3d.h"
49 #include "world/CGenericObject.h"
50 //------------------------------------------------------------------------------
51 #include <vector>
52 //------------------------------------------------------------------------------
53 
54 //------------------------------------------------------------------------------
55 namespace chai3d {
56 //------------------------------------------------------------------------------
57 
58 //------------------------------------------------------------------------------
59 class cWorld;
60 //------------------------------------------------------------------------------
61 
62 //==============================================================================
69 //==============================================================================
70 
71 //==============================================================================
83 //==============================================================================
85 {
86  //--------------------------------------------------------------------------
87  // CONSTRUCTOR & DESTRUCTOR:
88  //--------------------------------------------------------------------------
89 
90 public:
91 
94 
97 
98 
99  //--------------------------------------------------------------------------
100  // PUBLIC METHODS:
101  //--------------------------------------------------------------------------
102 
103 public:
104 
106  cWorld* getWorld() { return (m_world); }
107 
109  virtual void initialize(cWorld* a_world, const cVector3d& a_initialPos) {};
110 
112  virtual cVector3d computeForces(const cVector3d& a_toolPos, const cVector3d& a_toolVel)
113  { return (cVector3d(0.0, 0.0, 0.0)); }
114 
115  // This method enables or disables graphic rendering of the force rendering algorithm.
116  void setShowEnabled(bool a_showEnabled) { m_showEnabled = a_showEnabled; }
117 
118  // This method returns __true__ if the graphic rendering mode is enabled, __false__ otherwise.
119  bool getShowEnabled() { return (m_showEnabled); }
120 
121 
122  //--------------------------------------------------------------------------
123  // PROTECTED METHODS - GRAPHICS
124  //--------------------------------------------------------------------------
125 
126 protected:
127 
129  virtual void render(cRenderOptions& a_options) {}
130 
131 
132  //--------------------------------------------------------------------------
133  // PROTECTED MEMBERS:
134  //--------------------------------------------------------------------------
135 
136 protected:
137 
140 
143 };
144 
145 //------------------------------------------------------------------------------
146 } // namespace chai3d
147 //------------------------------------------------------------------------------
148 
149 //------------------------------------------------------------------------------
150 #endif
151 //------------------------------------------------------------------------------
152 
This class implements a 3D vector.
Definition: CVector3d.h:88
This structures provide a containers for storing rendering options that are passed through the sceneg...
Definition: CRenderOptions.h:82
cGenericForceAlgorithm()
Constructor of cGenericForceAlgorithm.
Definition: CGenericForceAlgorithm.cpp:57
cWorld * m_world
Pointer to the world in which the force algorithm operates.
Definition: CGenericForceAlgorithm.h:139
void setShowEnabled(bool a_showEnabled)
Definition: CGenericForceAlgorithm.h:116
virtual ~cGenericForceAlgorithm()
Destructor of cGenericForceAlgorithm.
Definition: CGenericForceAlgorithm.h:96
This class implements a virtual world.
Definition: CWorld.h:92
bool getShowEnabled()
Definition: CGenericForceAlgorithm.h:119
virtual cVector3d computeForces(const cVector3d &a_toolPos, const cVector3d &a_toolVel)
This method computes the next force given the updated position of the haptic device.
Definition: CGenericForceAlgorithm.h:112
This class implements a base class for modeling force rendering algorithms.
Definition: CGenericForceAlgorithm.h:84
virtual void render(cRenderOptions &a_options)
This method renders the force algorithm graphically using OpenGL. (For debug purposes) ...
Definition: CGenericForceAlgorithm.h:129
Implements a base class for all objects.
cWorld * getWorld()
This method returns a pointer to the world in which the force algorithm is operating.
Definition: CGenericForceAlgorithm.h:106
bool m_showEnabled
If true then the graphic display mode is enabled.
Definition: CGenericForceAlgorithm.h:142
Implements a 3D vector.
virtual void initialize(cWorld *a_world, const cVector3d &a_initialPos)
This method initializes the algorithm by passing the starting position of the haptic device...
Definition: CGenericForceAlgorithm.h:109
Definition: CAudioBuffer.cpp:56