#include "world/CVoxelObject.h"
#include "display/CCamera.h"
#include "materials/CTexture3d.h"
#include "math/CMarchingCubes.h"
#include "shaders/CShaderProgram.h"
#include "collisions/CCollisionAABB.h"
#include "resources/CShaderBasicVoxel-RGBA8.h"
#include "resources/CShaderBasicVoxel-LUT8.h"
#include "resources/CShaderIsosurfaceColor-L8.h"
#include "resources/CShaderIsosurfaceColor-LUT8.h"
#include "resources/CShaderIsosurfaceColor-RGBA8.h"
#include "resources/CShaderIsosurface-L8.h"
#include "resources/CShaderIsosurface-RGBA8.h"
#include "resources/CShaderDVR-LUT8.h"
#include <iostream>
Namespaces | |
chai3d | |
Variables | |
const int | C_RENDERING_MODE_BASIC = 0 |
const int | C_RENDERING_MODE_VOXEL_LUT8 = 1 |
const int | C_RENDERING_MODE_VOXEL_RGBA8 = 2 |
const int | C_RENDERING_MODE_ISOSURFACE_MATERIAL_L8 = 3 |
const int | C_RENDERING_MODE_ISOSURFACE_MATERIAL_RGBA = 4 |
const int | C_RENDERING_MODE_ISOSURFACE_COLOR_L8 = 5 |
const int | C_RENDERING_MODE_ISOSURFACE_LUT8 = 6 |
const int | C_RENDERING_MODE_ISOSURFACE_COLOR_RGBA8 = 7 |
const int | C_RENDERING_MODE_DVR_LUT8 = 8 |
const int | C_RENDERING_MODE_CUSTOM = 9 |
const int C_RENDERING_MODE_BASIC = 0 |
const int C_RENDERING_MODE_VOXEL_LUT8 = 1 |
const int C_RENDERING_MODE_VOXEL_RGBA8 = 2 |
const int C_RENDERING_MODE_ISOSURFACE_MATERIAL_L8 = 3 |
const int C_RENDERING_MODE_ISOSURFACE_MATERIAL_RGBA = 4 |
const int C_RENDERING_MODE_ISOSURFACE_COLOR_L8 = 5 |
const int C_RENDERING_MODE_ISOSURFACE_LUT8 = 6 |
const int C_RENDERING_MODE_ISOSURFACE_COLOR_RGBA8 = 7 |
const int C_RENDERING_MODE_DVR_LUT8 = 8 |
const int C_RENDERING_MODE_CUSTOM = 9 |