chai3d::cTransform Member List

This is the complete list of members for chai3d::cTransform, including all inherited members.

copyfrom(const cTransform &a_source)chai3d::cTransforminline
copyto(cTransform &a_destination) const chai3d::cTransforminline
cTransform()chai3d::cTransforminline
cTransform(const cVector3d &a_pos, const cMatrix3d &a_rot)chai3d::cTransforminline
cTransform(const cVector3d &a_pos)chai3d::cTransforminline
cTransform(const cMatrix3d &a_rot)chai3d::cTransforminline
getData()chai3d::cTransforminline
getLocalPos() const chai3d::cTransforminline
getLocalRot() const chai3d::cTransforminline
identity()chai3d::cTransforminline
invert()chai3d::cTransforminline
mchai3d::cTransform
m_flagTransformchai3d::cTransform
mul(const cTransform &a_matrix)chai3d::cTransforminline
mulr(const cTransform &a_matrix, cTransform &a_result) const chai3d::cTransforminline
mulr(const cVector3d &a_vector, cVector3d &a_result) const chai3d::cTransforminline
operator()(const int a_index0, const int a_index1)chai3d::cTransforminline
operator()(const int a_index0, const int a_index1) const chai3d::cTransforminline
set(const cVector3d &a_pos, const cMatrix3d &a_rot)chai3d::cTransforminline
set(const double &a_00, const double &a_01, const double &a_02, const double &a_03, const double &a_10, const double &a_11, const double &a_12, const double &a_13, const double &a_20, const double &a_21, const double &a_22, const double &a_23, const double &a_30, const double &a_31, const double &a_32, const double &a_33)chai3d::cTransforminline
setFrustumMatrix(double a_l, double a_r, double a_b, double a_t, double a_n, double a_f)chai3d::cTransforminline
setLocalPos(const cVector3d &a_pos)chai3d::cTransforminline
setLocalRot(const cMatrix3d &a_rot)chai3d::cTransforminline
setLookAtMatrix(const double a_eyeX, const double a_eyeY, const double a_eyeZ, const double a_centerX, const double a_centerY, const double a_centerZ, const double a_upX, const double a_upY, const double a_upZ)chai3d::cTransforminline
setLookAtMatrix(const cVector3d &a_eye, const cVector3d &a_lookAt, const cVector3d &a_up)chai3d::cTransforminline
setPerspectiveMatrix(const double a_fovy, const double a_aspect, const double a_zNear, const double a_zFar)chai3d::cTransforminline
str(const int a_precision)chai3d::cTransforminline
trans()chai3d::cTransforminline
transr(cTransform &a_result) const chai3d::cTransforminline