This is the complete list of members for chai3d::cTriangleArray, including all inherited members.
| cGenericArray(cVertexArrayPtr a_vertexArray) | chai3d::cGenericArray | inline |
| clear() | chai3d::cTriangleArray | inlinevirtual |
| compress() | chai3d::cTriangleArray | |
| computeArea(const unsigned int a_triangleIndex) | chai3d::cTriangleArray | inline |
| computeBTN() | chai3d::cTriangleArray | inline |
| computeCollision(const unsigned int a_elementIndex, cGenericObject *a_object, cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings) const | chai3d::cTriangleArray | virtual |
| computeNormal(const unsigned int a_triangleIndex, const bool a_applyNormalToVertices) | chai3d::cTriangleArray | inline |
| copy() | chai3d::cTriangleArray | |
| create(cVertexArrayPtr a_vertexArray) | chai3d::cTriangleArray | inlinestatic |
| cTriangleArray(cVertexArrayPtr a_vertexArray) | chai3d::cTriangleArray | inline |
| flip(const unsigned int a_triangleIndex) | chai3d::cTriangleArray | inline |
| getAllocated(const unsigned int a_index) const | chai3d::cGenericArray | inline |
| getNumElements() | chai3d::cGenericArray | inlinevirtual |
| getNumVerticesPerElement() | chai3d::cTriangleArray | inlinevirtual |
| getTexCoordAtPosition(const unsigned int a_triangleIndex, const cVector3d &a_localPos) | chai3d::cTriangleArray | inline |
| getVertexIndex(const unsigned int a_elementIndex, const unsigned int a_vertexNumber) const | chai3d::cTriangleArray | inlinevirtual |
| getVertexIndex0(const unsigned int a_triangleIndex) const | chai3d::cTriangleArray | inline |
| getVertexIndex1(const unsigned int a_triangleIndex) const | chai3d::cTriangleArray | inline |
| getVertexIndex2(const unsigned int a_triangleIndex) const | chai3d::cTriangleArray | inline |
| m_allocated | chai3d::cGenericArray | |
| m_elementBuffer | chai3d::cGenericArray | |
| m_flagMarkForResize | chai3d::cGenericArray | |
| m_flagMarkForUpdate | chai3d::cGenericArray | |
| m_freeElements | chai3d::cGenericArray | protected |
| m_indices | chai3d::cGenericArray | |
| m_vertices | chai3d::cGenericArray | |
| newTriangle(const unsigned int a_vertexIndex0, const unsigned int a_vertexIndex1, const unsigned int a_vertexIndex2) | chai3d::cTriangleArray | inline |
| removeTriangle(const unsigned int a_triangleIndex) | chai3d::cTriangleArray | inline |
| render() | chai3d::cGenericArray | inlinevirtual |
| renderFinalize() | chai3d::cTriangleArray | inline |
| renderInitialize() | chai3d::cTriangleArray | inline |
| setVertexIndex0(const unsigned int a_triangleIndex, const unsigned int a_vertexIndex0) | chai3d::cTriangleArray | inline |
| setVertexIndex1(const unsigned int a_triangleIndex, const unsigned int a_vertexIndex1) | chai3d::cTriangleArray | inline |
| setVertexIndex2(const unsigned int a_triangleIndex, const unsigned int a_vertexIndex2) | chai3d::cTriangleArray | inline |
| setVertices(const unsigned int a_triangleIndex, const unsigned int a_vertexIndex0, const unsigned int a_vertexIndex1, const unsigned int a_vertexIndex2) | chai3d::cTriangleArray | inline |
| ~cGenericArray() | chai3d::cGenericArray | inline |
| ~cTriangleArray() | chai3d::cTriangleArray | inline |