This is the complete list of members for chai3d::cTriangleArray, including all inherited members.
cGenericArray(cVertexArrayPtr a_vertexArray) | chai3d::cGenericArray | inline |
clear() | chai3d::cTriangleArray | inlinevirtual |
compress() | chai3d::cTriangleArray | |
computeArea(const unsigned int a_triangleIndex) | chai3d::cTriangleArray | inline |
computeBTN() | chai3d::cTriangleArray | inline |
computeCollision(const unsigned int a_elementIndex, cGenericObject *a_object, cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings) const | chai3d::cTriangleArray | virtual |
computeNormal(const unsigned int a_triangleIndex, const bool a_applyNormalToVertices) | chai3d::cTriangleArray | inline |
copy() | chai3d::cTriangleArray | |
create(cVertexArrayPtr a_vertexArray) | chai3d::cTriangleArray | inlinestatic |
cTriangleArray(cVertexArrayPtr a_vertexArray) | chai3d::cTriangleArray | inline |
flip(const unsigned int a_triangleIndex) | chai3d::cTriangleArray | inline |
getAllocated(const unsigned int a_index) const | chai3d::cGenericArray | inline |
getNumElements() | chai3d::cGenericArray | inlinevirtual |
getNumVerticesPerElement() | chai3d::cTriangleArray | inlinevirtual |
getTexCoordAtPosition(const unsigned int a_triangleIndex, const cVector3d &a_localPos) | chai3d::cTriangleArray | inline |
getVertexIndex(const unsigned int a_elementIndex, const unsigned int a_vertexNumber) const | chai3d::cTriangleArray | inlinevirtual |
getVertexIndex0(const unsigned int a_triangleIndex) const | chai3d::cTriangleArray | inline |
getVertexIndex1(const unsigned int a_triangleIndex) const | chai3d::cTriangleArray | inline |
getVertexIndex2(const unsigned int a_triangleIndex) const | chai3d::cTriangleArray | inline |
m_allocated | chai3d::cGenericArray | |
m_elementBuffer | chai3d::cGenericArray | |
m_flagMarkForResize | chai3d::cGenericArray | |
m_flagMarkForUpdate | chai3d::cGenericArray | |
m_freeElements | chai3d::cGenericArray | protected |
m_indices | chai3d::cGenericArray | |
m_vertices | chai3d::cGenericArray | |
newTriangle(const unsigned int a_vertexIndex0, const unsigned int a_vertexIndex1, const unsigned int a_vertexIndex2) | chai3d::cTriangleArray | inline |
removeTriangle(const unsigned int a_triangleIndex) | chai3d::cTriangleArray | inline |
render() | chai3d::cGenericArray | inlinevirtual |
renderFinalize() | chai3d::cTriangleArray | inline |
renderInitialize() | chai3d::cTriangleArray | inline |
setVertexIndex0(const unsigned int a_triangleIndex, const unsigned int a_vertexIndex0) | chai3d::cTriangleArray | inline |
setVertexIndex1(const unsigned int a_triangleIndex, const unsigned int a_vertexIndex1) | chai3d::cTriangleArray | inline |
setVertexIndex2(const unsigned int a_triangleIndex, const unsigned int a_vertexIndex2) | chai3d::cTriangleArray | inline |
setVertices(const unsigned int a_triangleIndex, const unsigned int a_vertexIndex0, const unsigned int a_vertexIndex1, const unsigned int a_vertexIndex2) | chai3d::cTriangleArray | inline |
~cGenericArray() | chai3d::cGenericArray | inline |
~cTriangleArray() | chai3d::cTriangleArray | inline |