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COpenGLHeaders.h
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//==============================================================================
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/*
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Software License Agreement (BSD License)
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Copyright (c) 2003-2016, CHAI3D.
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(www.chai3d.org)
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following
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disclaimer in the documentation and/or other materials provided
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with the distribution.
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* Neither the name of CHAI3D nor the names of its contributors may
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be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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\author <http://www.chai3d.org>
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\author Sonny Chan
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\version 3.2.0 $Rev: 2074 $
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*/
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//==============================================================================
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//------------------------------------------------------------------------------
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#ifndef COpenGLHeadersH
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#define COpenGLHeadersH
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//------------------------------------------------------------------------------
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// if on Mac OS X, use the Legacy Profile header (OpenGL 2.1)
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// and add some convenience definitions to avoid making special case
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// for __APPLE__ everytime we want to call glewInit() in an applications
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#define glewInit() 0
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#define GLEW_OK 0
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#else
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#include <GL/glew.h>
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#endif
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//------------------------------------------------------------------------------
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#endif
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//------------------------------------------------------------------------------