* Haptically Annotated Movies - Stanford University

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This project explores new techniques for editing haptic feedback signals on traditional movie tracks and video editing software. The application uses a three-degrees-of-freedom haptic interface as an input device for defining trajectories and force profiles. During playback a PID controller is activated to replay the programmed effects.

Reference:

Gaw, D. Morris, D. Salisbury, K.
Haptically Annotated Movies: Reaching Out and Touching the Silver Screen,
IEEE Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2006

In order to increase cinematic immersiveness, movie theaters are turning to higher-resolution formats with larger screens and are using larger numbers of speakers with greater sound fidelity. Similar trends are occurring in home electronics, bringing higher fidelity to the visual and auditory aspects of home television. However, other senses, specifically touch, are still largely ignored in commercial video.

Force-feedback has begun to make its way into other forms of display-based entertainment. Amusement parks employ a large-scale form of haptic feedback in
the form of hydraulic platforms. Movements of an entire room are time-linked to a video presentation to create the illusion of movement with the camera, often to simulate vehicle motion.

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